Thursday, November 15, 2007

Squadding Up

I bounced around a bit last night, looking for a base being assaulted, then I decided to go take out the three Devils for the medicine mission. There were five or six people hanging around, and each time the three bastards spawned, we'd blow the hell out of them, and presumably somebody got credit. After the third or fourth repetition, when I realized I'd only gotten one credit and didn't know which one it was for, I asked everyone if they were in a squad. They weren't, so I issued invites, and the next round, we all got credit. How brilliant is that? *eyeroll*

I really like the sort of ad-hoc cooperation that I'm finding - you hear the whine of a Bane dropship, you drop what you're doing to blow the crap out of the enemy, and so does anyone else who happens to be nearby. I haven't seen a single complaint about "kill-stealing" - we're at war, and the point is to fight the crusties, not each other. However, I could wish for a different kind of kill-credit, where multiple solo people could get credit for one kill - or perhaps the playerbase just needs to get used to squadding up. Why not? The XP gets split anyway, and the loot drops aren't worth fighting over - besides, I just set them to "free-for-all" and let them fall where they may. Worked fine, no one complained.

After that, I turned in the quest, got the ethical-choice quest (I'm not going to spoil those here,) and defended a base for a while. Waiting around for an assault? Exactly as boring as you'd expect. The assault itself? High-adrenaline fun! AoE damage rocks - shotty, shrapnel, shotty, shotty, all dead! The laser chaingun came in handy on the Kael, who are immune to physical, but otherwise it was the shotgun all the way.

Still just 11, and I think I'm running out of Wilderness quests, but I have a lot of base assault/defense tokens to collect. Plus I need to kill those predators - I tried one, but it smoked me as soon as it noticed me. Need a different strategy for those dudes, it appears. I also kinda want to spend some time on my specialist - my MMO strategy is usually "create a character, play 5 hours or so, figure out what I've done wrong, create a new character, do it again." I'm going to keep my main, inefficiencies and all, but I'm looking forward to a smoother run of the Wilderness pretty soon.

No comments: