Thursday, January 29, 2009
Goodreads
My library is getting a little absurd, and so I'm facilitating the absurdity by cataloging it on Goodreads. Yes, the only book on there right now is The Nymphos of Rocky Flats - it's at the beginning of the alphabet! And it's actually (to my profound disappointment) not nearly as trashy as it sounds.
Tuesday, January 27, 2009
Angels: The Analysis
A few thoughts, in no particular order.
- The tutorial was quite good, with a few minor exceptions. Once or twice a step was left out that proved to not be needed by the very end, but was definitely needed in the interim to make a feature work. Other than a few of those hiccups, though, it was a very simple task to follow along.
- The bulk of the time I spent on the project was in the art. Part of this is that I'm working in Paint.net and have no particular skill or training in computer graphics, but it's still definitely a bottleneck.
- Angels is a very bad game. The projectiles are too big, the characters are too big, and there's just not enough room to maneuver to make it at all interesting to play. This isn't precisely on purpose, but I definitely don't care enough to change it. I don't actually like shooters, and so I'm not interested in trying to refine this one.
- There's something about Adobe software that consistently baffles me. I just find it incredibly cumbersome to use.
- I'm fully aware of the fact that it makes no sense that the shield appears on the angel's sword arm.
- I think my next project will be something 8-bit RPGish. That's really my area of expertise.
While I'm not going to spend much more of my 30-day trial of this software on this particular game, I am definitely interested in bug reports. Feel free to leave them in the comments!
- The tutorial was quite good, with a few minor exceptions. Once or twice a step was left out that proved to not be needed by the very end, but was definitely needed in the interim to make a feature work. Other than a few of those hiccups, though, it was a very simple task to follow along.
- The bulk of the time I spent on the project was in the art. Part of this is that I'm working in Paint.net and have no particular skill or training in computer graphics, but it's still definitely a bottleneck.
- Angels is a very bad game. The projectiles are too big, the characters are too big, and there's just not enough room to maneuver to make it at all interesting to play. This isn't precisely on purpose, but I definitely don't care enough to change it. I don't actually like shooters, and so I'm not interested in trying to refine this one.
- There's something about Adobe software that consistently baffles me. I just find it incredibly cumbersome to use.
- I'm fully aware of the fact that it makes no sense that the shield appears on the angel's sword arm.
- I think my next project will be something 8-bit RPGish. That's really my area of expertise.
While I'm not going to spend much more of my 30-day trial of this software on this particular game, I am definitely interested in bug reports. Feel free to leave them in the comments!
Angels v1.0
This is my first-ever Flash game. The code is based (well, copied mostly) from the Kongregate Labs tutorial, which was excellent. I must, however, take full responsibility for the art.
Play the game here.
How to Play:
- Use the arrow keys to move up, down, and back and forth.
- Use the spacebar to shoot.
- Dodge the imps and their projectiles - without a shield, the spit will injure you, and while you can kill them with your sword, you will take damage from the acid rain.
- The floating apples will give you bonuses:
- full health
- injure all enemies on screen
- Holy shield (protects you from imp spit)
- Holy sword (allows you to use your sword safely)
- Periodically larger and more powerful enemies will appear. They will take several shots to bring down.
Analysis will follow in a subsequent post.
Play the game here.
How to Play:
- Use the arrow keys to move up, down, and back and forth.
- Use the spacebar to shoot.
- Dodge the imps and their projectiles - without a shield, the spit will injure you, and while you can kill them with your sword, you will take damage from the acid rain.
- The floating apples will give you bonuses:
- full health
- injure all enemies on screen
- Holy shield (protects you from imp spit)
- Holy sword (allows you to use your sword safely)
- Periodically larger and more powerful enemies will appear. They will take several shots to bring down.
Analysis will follow in a subsequent post.
Tuesday, January 13, 2009
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