Tuesday, January 27, 2009

Angels: The Analysis

A few thoughts, in no particular order.

- The tutorial was quite good, with a few minor exceptions. Once or twice a step was left out that proved to not be needed by the very end, but was definitely needed in the interim to make a feature work. Other than a few of those hiccups, though, it was a very simple task to follow along.

- The bulk of the time I spent on the project was in the art. Part of this is that I'm working in Paint.net and have no particular skill or training in computer graphics, but it's still definitely a bottleneck.

- Angels is a very bad game. The projectiles are too big, the characters are too big, and there's just not enough room to maneuver to make it at all interesting to play. This isn't precisely on purpose, but I definitely don't care enough to change it. I don't actually like shooters, and so I'm not interested in trying to refine this one.

- There's something about Adobe software that consistently baffles me. I just find it incredibly cumbersome to use.

- I'm fully aware of the fact that it makes no sense that the shield appears on the angel's sword arm.

- I think my next project will be something 8-bit RPGish. That's really my area of expertise.

While I'm not going to spend much more of my 30-day trial of this software on this particular game, I am definitely interested in bug reports. Feel free to leave them in the comments!

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